Generated by All in One SEO v4.9.10, this is an llms.txt file, used by LLMs to index the site.
# FOVE Official website
FOVE HealthCare
## Sitemaps
- [XML Sitemap](https://fove-inc.com/sitemap.xml): Contains all public & indexable URLs for this website.
## 投稿
- [株式会社FOVE、水戸市と「認知機能セルフチェッカー」の
利用契約を締結(令和6年度から3年目)](https://fove-inc.com/2026/04/28/3471/)
- [東京都港区内の地域介護予防事業を基盤とした 新たな認知機能研究において、評価ツールとして 株式会社FOVE『認知機能セルフチェッカー』が選定](https://fove-inc.com/2026/04/21/3450/)
- [株式会社FOVE、朝日生命の 「みんなのあんしん100年プロジェクト」に参画 「認知機能セルフチェッカー」の提供を通じて、 認知症のエコシステムを運営](https://fove-inc.com/2026/03/27/3436/)
- [当社サービス「認知機能セルフチェッカー」が「老年精神医学雑誌」特集に掲載されました](https://fove-inc.com/2025/12/09/3417/)
- [株式会社FOVE、週刊東洋経済『すごいベンチャー100(2025年最新版)』に選出](https://fove-inc.com/2025/10/14/3407/)
- [当社VRヘッドセット及び『認知機能セルフチェッカー』を用いた共同研究成果が国際学術誌「Frontiers in Aging」に論文掲載されました](https://fove-inc.com/2025/07/04/3363/)
- [国立長寿医療研究センター主導「認知症早期発見・早期介入実証プロジェクト研究(J-DEPP)」に『認知機能セルフチェッカー』が採用され、優れたスクリーニング能力を示しました](https://fove-inc.com/2025/06/05/3344/)
- [株式会社FOVE、新たに2億円の資金調達を実施
~総額4.5億円の資金調達を完了~](https://fove-inc.com/2025/05/29/3332/)
- [株式会社FOVE、新たに2.5億円の資金調達を実施
視線追跡型VRを活用した医療・ヘルスケアサービスの展開を加速](https://fove-inc.com/2025/02/05/3289/)
- [視線追跡型VRによる認知機能評価サービス『認知機能セルフチェッカー』が国立長寿医療研究センターの長寿ドックへ採用されました](https://fove-inc.com/2024/12/11/3239/)
- [「認知機能セルフチェッカー」、大規模認知症早期発見・介入実証プロジェクトに採用](https://fove-inc.com/2024/07/31/3090/)
- [『認知機能セルフチェッカー』に関する論文が優秀論文賞に選ばれました](https://fove-inc.com/2024/07/01/3044/)
- [ソフトウェア『FOVE VR Platform』 v1.3.1 をリリースしました!](https://fove-inc.com/2024/06/27/2909/)
- [屋外大型ビジョンの視認率調査に当社視線分析アプリ『FOVE Gaze Analyzer』を活用](https://fove-inc.com/2024/05/17/2742/) - 当社の視線追跡型VRヘッドセット『FOVE 0』および視線分析アプリケーション『FOVE Gaze Analyzer』は、屋外広告媒体事業を展開する有限会社サーチ様と株式会社パス・ コミュニケーションズ様が共同で実施した屋外大型ビジョンの視聴確率に関する調査において視線計測ツールとして採用されました。
- [ジャパンラグビー リーグワンの2チームとFOVEがオフィシャルサプライヤー契約を締結](https://fove-inc.com/2024/04/01/2714/)
- [桐蔭横浜大学とのスポーツ関連脳振盪に関する共同研究において
国内1,000名規模のスポーツ競技者のデータ収集を完了](https://fove-inc.com/2024/03/01/2693/)
- [保健医療福祉分野のプライバシーマーク取得のお知らせ](https://fove-inc.com/2023/08/31/2594/)
- [第二種医療機器製造販売業許可および医療機器製造業許可を取得](https://fove-inc.com/2023/06/12/2591/)
- [生活習慣病リスク因子との関連性研究にて長期縦断コホート研究~垂水研究〜に参加](https://fove-inc.com/2023/07/07/2556/)
- [VRヘッドセットにおけるアイトラッキングと脳活動計測の同時計測技術に関する特許を取得](https://fove-inc.com/2023/05/26/2539/)
- [3次元空間内での視線/行動分析アプリ 『FOVE Gaze Analyzer Architecture』を正式リリースしました](https://fove-inc.com/2023/05/15/2445/)
- [「VR x 視線追跡」による認知機能評価サービス『認知機能セルフチェッカー』 新潟医療福祉大学および東和薬品との共同研究を開始](https://fove-inc.com/2023/03/15/2422/)
- [VR x 視線追跡による認知機能検査技術の有用性を確認
〜株式会社FOVEと国立大学法人筑波大学が共同研究を実施〜](https://fove-inc.com/2023/03/10/2379/)
- [「VR x 視線 x 脳活動」の生体データ計測ソリューション 『NeU-VR 1.0』の月額レンタルプランを2月より提供開始](https://fove-inc.com/2023/02/03/2312/)
- [Care Show Japan 2023へ出展します](https://fove-inc.com/2023/02/01/2340/)
- [視線追跡型VR機器による認知機能評価サービス『認知機能セルフチェッカー』における販売強化を目的に東和薬品と資本業務提携](https://fove-inc.com/2022/12/21/2231/)
- [FOVE支援先の株式会社Parafeedが 日本初のVRを活用した眼球運動検査装置(クラスII)を取得](https://fove-inc.com/2022/12/07/2214/)
- [『FOVE VR Platform』旧バージョン(v.1.0.2以前)のサポート終了のお知らせ](https://fove-inc.com/2022/08/30/2034/)
- [『FOVE VR Platform』のプラン内容変更及び旧バージョンのサポート終了のお知らせ](https://fove-inc.com/2022/06/01/1969/)
- [視線追跡型VRソフトウェア『FOVE VR Platform』 機能アップデート&月額課金プランの提供を6月1日より開始](https://fove-inc.com/2022/06/01/1946/)
- [視線分析アプリ『FOVE Gaze Analyzer』が“新機能”を追加した月額サービスプランを提供開始](https://fove-inc.com/2022/03/14/1737/) - 『FOVE Gaze Analyzer』はより手軽で直感的に視線分析を行うアプリケーションとして、UI/UXの大幅改善と新しい分析機能を追加して、月額サービスプランでのご提供を開始しました。
- [「第40回日本認知症学会」の一般演壇にて研究発表を行いました](https://fove-inc.com/2021/11/30/1643/)
- [コーポレートサイトリニューアルのお知らせ](https://fove-inc.com/2021/09/30/1565/)
- [視線記録機能を搭載したVRヘッドセット『FOVE0』を活用した 視線記録/可視化ツール『FOVE Gaze Analyzer』の提供を開始](https://fove-inc.com/2021/09/30/1454/)
- [「第36回日本老年精神医学会」の一般演題にて研究発表を行います](https://fove-inc.com/2021/09/09/940/)
- [「食品化学新聞」2021年2月11日号と「フードスタイル21」2月号に掲載されました。](https://fove-inc.com/2021/02/12/820/)
- [FOVE、業界最高水準の視線追跡機能を持つ VRプラットフォームを大幅アップデート](https://fove-inc.com/2020/10/12/256/)
- [視線追跡に対応したYouTubeプレイヤーの提供を開始します](https://fove-inc.com/2021/02/05/804/)
- [VR視線追跡技術のFOVE 、調剤薬局大手アイセイ薬局 の店舗にて、世界初VR内の目線だけで認知機能評価が 可能な『認知機能セルフチェッカー』の設置を開始](https://fove-inc.com/2020/08/03/176/)
- [【最新版】FOVE SDK v0.18.0を正式リリースしました!](https://fove-inc.com/2020/08/14/232/)
- [世界初!視線追跡型ヘッドマウントディスプレイ「FOVE(フォーブ)」を発表 ゲーム及び医療領域においてグローバル展開を視野に](https://fove-inc.com/2014/07/25/64/)
- [FOVEがValve OpenVRのネイティブサポートと Lighthouseのポジショナルトラッキング技術採用を発表](https://fove-inc.com/2015/06/17/74/)
- [サムスン・ベンチャーズがFOVEへ出資 FOVEのVRヘッドセット開発前進へ](https://fove-inc.com/2015/06/29/76/)
- [テクノブラッド、視線追跡型VRヘッドセット『FOVE』 日韓インターネットカフェ事業提携のお知らせ](https://fove-inc.com/2016/02/04/78/)
- [FOVE、シリーズAラウンド総額12.3億円の資金調達 量産・R&D・コンテンツ獲得体制を強化](https://fove-inc.com/2016/03/23/88/)
- [視線追跡VRヘッドセットFOVEの最新デザインを 米国のイベントComic-Con及びSIGGRAPH2016にて発表](https://fove-inc.com/2016/07/28/94/)
- [視線追跡技術を応用したデモゲーム、3タイトル披露! 9月に幕張メッセで開催されるTOKYO GAME SHOWに出展](https://fove-inc.com/2016/08/30/97/)
- [視線追跡型VRヘッドセット『FOVE 0』先行予約開始 『劇場版 ソードアート・オンライン』との コラボレーションプロジェクト決定](https://fove-inc.com/2016/11/04/130/)
- [【ベネッセコーポレーション】 進研ゼミ「未来への鍵」にCEO小島のインタビュー記事が掲載されました](https://fove-inc.com/2020/05/19/205/)
- [【NewsPicks】マネックスグループCEO松本氏との対談記事が掲載されました](https://fove-inc.com/2019/01/15/217/)
- [VR視聴中の脳活動と視線の動きを同時取得可能なデバイスソリューションを研究市場向けに提供開始](https://fove-inc.com/2020/08/03/166/)
## 固定ページ
- [ダウンロード](https://fove-inc.com/downloads/)
- [論文データベース](https://fove-inc.com/reference/)
- [採用情報](https://fove-inc.com/recruiting/)
- [トップページ](https://fove-inc.com/トップページ/)
- [情報公開](https://fove-inc.com/info-disclosure/)
- [採用情報 お問い合わせ](https://fove-inc.com/recruitment-contact/)
- [個人情報の取扱いについて](https://fove-inc.com/personal_info_agreement/)
- [個人情報保護規程](https://fove-inc.com/privacy_statement/)
- [VR Platform利用規約](https://fove-inc.com/vr-platform利用規約/)
- [FOVE VR プラットフォーム利用規約](https://fove-inc.com/fove-vr-platform-tou/)
- [「FOVE VR Platform」に関するお問合せ](https://fove-inc.com/fove-vr-platform-contact/)
- [お問い合わせありがとうございます。](https://fove-inc.com/contactformcompleted/)
- [製品・サービス](https://fove-inc.com/product-service/)
- [技術紹介](https://fove-inc.com/technology/)
- [企業情報](https://fove-inc.com/about/)
- [利用事例](https://fove-inc.com/use-case/)
- [企業概要](https://fove-inc.com/company-info/)
- [製品一覧](https://fove-inc.com/product/)
- [事業紹介](https://fove-inc.com/business/)
- [ミッション・バリュー](https://fove-inc.com/mission/)
- [FOVE 0 利用規約](https://fove-inc.com/terms/)
- [お問い合わせ](https://fove-inc.com/contact/)
- [FOVE製品保証ポリシー](https://fove-inc.com/warranty/)
- [サイトマップ](https://fove-inc.com/sitemap/)
## 製品
- [FOVE Gaze Analyzer Architecture](https://fove-inc.com/product/gaze-analyzer-architecture/)
- [FOVE VR Platform](https://fove-inc.com/product/fove-vr-platform/)
- [FOVE 0](https://fove-inc.com/product/fove0/)
- [FOVE Gaze Analyzer](https://fove-inc.com/product/gaze-analyzer/)
- [認知機能セルフチェッカー](https://fove-inc.com/product/認知機能セルフチェッカー/)
- [技術ライセンシング](https://fove-inc.com/product/技術ライセンシング/)
- [NeU-VR](https://fove-inc.com/product/neu-vr/)
- [FOVE480](https://fove-inc.com/product/fove480/)
## Research Publications
- [Human-Centered Intelligent Realities Laboratory](https://fove-inc.com/publications/human-centered-intelligent-realities-laboratory/)
- [An experimental study of gaze-controlled telepresence robots](https://fove-inc.com/publications/an-experimental-study-of-gaze-controlled-telepresence-robots/)
- [Analysis of Gaze Behavior for Constructing Learning Support Systems of Pass Behavior in First Person Perspective](https://fove-inc.com/publications/analysis-of-gaze-behavior-for-constructing-learning-support-systems-of-pass-behavior-in-first-person-perspective/)
- [An Extensible Open Source Software Designed for Virtual Reality-Based Testing and Treatment of Vision Disorders](https://fove-inc.com/publications/an-extensible-open-source-software-designed-for-virtual-reality-based-testing-and-treatment-of-vision-disorders/)
- [Differences in gaze behavior between driving instructors and older adults during viewing of virtual reality driving videos](https://fove-inc.com/publications/differences-in-gaze-behavior-between-driving-instructors-and-older-adults-during-viewing-of-virtual-reality-driving-videos/)
- [XR-Pupillometry: A novel approach to pupillometry for clinical care and beyond](https://fove-inc.com/publications/xr-pupillometry-a-novel-approach-to-pupillometry-for-clinical-care-and-beyond/)
- [非同期型英語プレゼンテーションへの視聴者の注意](https://fove-inc.com/publications/非同期型英語プレゼンテーションへの視聴者の注/)
- [A cognitive function test utilizing eye-tracking technology in virtual reality is useful to distinguish between normal cognition, MCI and mild dementia](https://fove-inc.com/publications/a-cognitive-function-test-utilizing-eye-tracking-technology-in-virtual-reality-is-useful-to-distinguish-between-normal-cognition-mci-and-mild-dementia/)
- [Altered Oculomotor and Vestibulo-ocular Function in Children and Adolescents Postconcussion](https://fove-inc.com/publications/altered-oculomotor-and-vestibulo-ocular-function-in-children-and-adolescents-postconcussion-2/)
- [Eye tracking measures of bicyclists’ behavior and perception: A systematic review](https://fove-inc.com/publications/eye-tracking-measures-of-bicyclists-behavior-and-perception-a-systematic-review/)
- [Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment](https://fove-inc.com/publications/dual-gain-mode-of-head-gaze-interaction-improves-the-efficiency-of-object-positioning-in-a-3d-virtual-environment-2/)
- [An exploratory study of the effect of age and gender on face scanning during affect recognition in immersive virtual reality](https://fove-inc.com/publications/an-exploratory-study-of-the-effect-of-age-and-gender-on-face-scanning-during-affect-recognition-in-immersive-virtual-reality/)
- [Effect of the Hand and Gaze Pointers in Remote Collaboration](https://fove-inc.com/publications/effect-of-the-hand-and-gaze-pointers-in-remote-collaboration/)
- [Real-walk modelling: deep learning model for user mobility in virtual reality](https://fove-inc.com/publications/real-walk-modelling-deep-learning-model-for-user-mobility-in-virtual-reality/)
- [Eye-tracking on virtual reality: a survey](https://fove-inc.com/publications/eye-tracking-on-virtual-reality-a-survey/)
- [Effects of Convergence on Binocular and Monocular Perception of Upright in Virtual Reality](https://fove-inc.com/publications/effects-of-convergence-on-binocular-and-monocular-perception-of-upright-in-virtual-reality/)
- [User attention and behaviour in virtual reality art encounter](https://fove-inc.com/publications/user-attention-and-behaviour-in-virtual-reality-art-encounter/)
- [A design approach for building a digital platform to augment human abilities based on a more-than-human perspective](https://fove-inc.com/publications/a-design-approach-for-building-a-digital-platform-to-augment-human-abilities-based-on-a-more-than-human-perspective/)
- [Eye-Tracking Devices for Virtual and Augmented Reality Metaverse Environments and Their Compatibility with the European Union General Data Protection Regulation](https://fove-inc.com/publications/eye-tracking-devices-for-virtual-and-augmented-reality-metaverse-environments-and-their-compatibility-with-the-european-union-general-data-protection-regulation/)
- [Ocular torsion induced by Coriolis stimulation](https://fove-inc.com/publications/ocular-torsion-induced-by-coriolis-stimulation/)
- [A systematic review of wearable biosensor usage in immersive virtual reality experiences](https://fove-inc.com/publications/a-systematic-review-of-wearable-biosensor-usage-in-immersive-virtual-reality-experiences/)
- [Effects of physical functional characteristics of older drivers on spatial cognition at unsignalized intersections](https://fove-inc.com/publications/effects-of-physical-functional-characteristics-of-older-drivers-on-spatial-cognition-at-unsignalized-intersections/)
- [A Low-Complexity and Efficient VR-Based System with Infrared Image Processing for Assessing the Angle of Ocular Misalignment in Strabismus Patients](https://fove-inc.com/publications/a-low-complexity-and-efficient-vr-based-system-with-infrared-image-processing-for-assessing-the-angle-of-ocular-misalignment-in-strabismus-patients-2/)
- [Toward Personalizing Alzheimer's Disease Therapy Using an Intelligent Cognitive Control System](https://fove-inc.com/publications/toward-personalizing-alzheimers-disease-therapy-using-an-intelligent-cognitive-control-system/)
- [Detection of Relative Afferent Pupillary Defects Using Eye Tracking and a VR Headset](https://fove-inc.com/publications/detection-of-relative-afferent-pupillary-defects-using-eye-tracking-and-a-vr-headset/)
- [Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement](https://fove-inc.com/publications/efficient-and-accurate-object-3d-selection-with-eye-tracking-based-progressive-refinement/)
- [Understanding Human Behaviour In Virtual Reality Environments](https://fove-inc.com/publications/understanding-human-behaviour-in-virtual-reality-environments/)
- [Synthesizing personalized training programs for improving driving habits via virtual reality](https://fove-inc.com/publications/synthesizing-personalized-training-programs-for-improving-driving-habits-via-virtual-reality/)
- [Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility: A pilot randomized controlled trial](https://fove-inc.com/publications/visuospatial-abilities-and-cervical-spine-range-of-motion-improvement-effects-of-a-non-goal-oriented-vr-travel-program-at-an-older-adults-facility-a-pilot-randomized-controlled-trial/)
- [Lattice menu: A low-error gaze-based marking menu utilizing target-assisted gaze gestures on a lattice of visual anchors](https://fove-inc.com/publications/lattice-menu-a-low-error-gaze-based-marking-menu-utilizing-target-assisted-gaze-gestures-on-a-lattice-of-visual-anchors/)
- [A systematic review of extended reality (XR) for understanding and augmenting vision loss](https://fove-inc.com/publications/a-systematic-review-of-extended-reality-xr-for-understanding-and-augmenting-vision-loss/)
- [Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment](https://fove-inc.com/publications/expanding-the-freedom-of-eye-gaze-input-interface-using-round-trip-eye-movement-under-hmd-environment/)
- [The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality](https://fove-inc.com/publications/the-eyes-dont-have-it-an-empirical-comparison-of-head-based-and-eye-based-selection-in-virtual-reality/)
- [Look to go: An empirical evaluation of eye-based travel in virtual reality](https://fove-inc.com/publications/look-to-go-an-empirical-evaluation-of-eye-based-travel-in-virtual-reality/)
- [Impact of virtual reality headset use on eye blinking and lipid layer thickness](https://fove-inc.com/publications/impact-of-virtual-reality-headset-use-on-eye-blinking-and-lipid-layer-thickness/)
- [Foveated streaming of virtual reality videos](https://fove-inc.com/publications/foveated-streaming-of-virtual-reality-videos/)
- [Lost in style: Gaze-driven adaptive aid for vr navigation](https://fove-inc.com/publications/lost-in-style-gaze-driven-adaptive-aid-for-vr-navigation/)
- [Optimizing visual element placement via visual attention analysis](https://fove-inc.com/publications/optimizing-visual-element-placement-via-visual-attention-analysis/)
- [Physiologically driven storytelling: concept and software tool](https://fove-inc.com/publications/physiologically-driven-storytelling-concept-and-software-tool/)
- [Seeing other perspectives: evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim)](https://fove-inc.com/publications/seeing-other-perspectives-evaluating-the-use-of-virtual-and-augmented-reality-to-simulate-visual-impairments-openvissim/)
- [Influence of Interactive Questions on the Sense of Presence and Anxiety in a Virtual-reality Job-interview Simulation](https://fove-inc.com/publications/influence-of-interactive-questions-on-the-sense-of-presence-and-anxiety-in-a-virtual-reality-job-interview-simulation/)
- [A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging](https://fove-inc.com/publications/a-rapid-vr-house-interior-generator-with-eye-tracking-feedback-for-home-staging/)
- [Patients prefer a virtual reality approach over a similarly performing screen-based approach for continuous oculomotor-based screening of glaucomatous and neuro-ophthalmological visual field defects](https://fove-inc.com/publications/patients-prefer-a-virtual-reality-approach-over-a-similarly-performing-screen-based-approach-for-continuous-oculomotor-based-screening-of-glaucomatous-and-neuro-ophthalmological-visual-field-defects/)
- [A systematic review of visualization techniques and analysis tools for eye-tracking in 3d environments](https://fove-inc.com/publications/a-systematic-review-of-visualization-techniques-and-analysis-tools-for-eye-tracking-in-3d-environments/)
- [Virtual Reality and EEG-Based Intelligent Agent in Older Adults With Subjective Cognitive Decline: A Feasibility Study for Effects on Emotion and Cognition](https://fove-inc.com/publications/virtual-reality-and-eeg-based-intelligent-agent-in-older-adults-with-subjective-cognitive-decline-a-feasibility-study-for-effects-on-emotion-and-cognition/)
- [Body-related attentional bias among men with high and low muscularity dissatisfaction](https://fove-inc.com/publications/body-related-attentional-bias-among-men-with-high-and-low-muscularity-dissatisfaction/)
- [Immersion Analysis Through Eye-Tracking and Audio in Virtual Reality](https://fove-inc.com/publications/immersion-analysis-through-eye-tracking-and-audio-in-virtual-reality/)
- [View Types and Visual Communication Cues for Remote Collaboration](https://fove-inc.com/publications/view-types-and-visual-communication-cues-for-remote-collaboration/)
- [A pilot study of gaze-gait relations analysis in a VR environment using HMD and LRF](https://fove-inc.com/publications/a-pilot-study-of-gaze-gait-relations-analysis-in-a-vr-environment-using-hmd-and-lrf/)
- [User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming](https://fove-inc.com/publications/user-monitoring-in-autonomous-driving-system-using-gamified-task-a-case-for-vr-ar-in-car-gaming/)
- [Virtual reality as a tool for promoting reading via enhanced narrative absorption and empathy](https://fove-inc.com/publications/virtual-reality-as-a-tool-for-promoting-reading-via-enhanced-narrative-absorption-and-empathy/)
- [Effect of social settings on proxemics during social interactions in real and virtual conditions](https://fove-inc.com/publications/effect-of-social-settings-on-proxemics-during-social-interactions-in-real-and-virtual-conditions/)
- [Consideration of Locomotion's in Virtual Environments regarding Kinetosis Carsten Lecon](https://fove-inc.com/publications/consideration-of-locomotions-in-virtual-environments-regarding-kinetosis-carsten-lecon/)
- [Predictive context biases binocular rivalry in children and adults with no positive relation to two measures of social cognition](https://fove-inc.com/publications/predictive-context-biases-binocular-rivalry-in-children-and-adults-with-no-positive-relation-to-two-measures-of-social-cognition/)
- [A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display](https://fove-inc.com/publications/a-fitts-law-study-of-click-and-dwell-interaction-by-gaze-head-and-mouse-with-a-head-mounted-display/)
- [Kernel foveated rendering](https://fove-inc.com/publications/kernel-foveated-rendering/)
- [Predicting cybersickness based on user’s gaze behaviors in HMD-based virtual reality](https://fove-inc.com/publications/predicting-cybersickness-based-on-users-gaze-behaviors-in-hmd-based-virtual-reality/)
- [Neurocognitive assessment in virtual reality through behavioral response analysis](https://fove-inc.com/publications/neurocognitive-assessment-in-virtual-reality-through-behavioral-response-analysis/)
- [DualGaze: Addressing the midas touch problem in gaze mediated VR interaction](https://fove-inc.com/publications/dualgaze-addressing-the-midas-touch-problem-in-gaze-mediated-vr-interaction/)
- [How do Players’ Eye Movements Relate to Their Excitement in a VR Adaptive Game?](https://fove-inc.com/publications/how-do-players-eye-movements-relate-to-their-excitement-in-a-vr-adaptive-game/)
- [Studying gaze behaviour during collision avoidance with a virtual walker: Influence of the virtual reality setup](https://fove-inc.com/publications/studying-gaze-behaviour-during-collision-avoidance-with-a-virtual-walker-influence-of-the-virtual-reality-setup/)
- [Presence effects in virtual reality based on user characteristics: Attention, enjoyment, and memory](https://fove-inc.com/publications/presence-effects-in-virtual-reality-based-on-user-characteristics-attention-enjoyment-and-memory/)
- [The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality](https://fove-inc.com/publications/the-eye-in-extended-reality-a-survey-on-gaze-interaction-and-eye-tracking-in-head-worn-extended-reality/)
- [2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates](https://fove-inc.com/publications/2d-and-3d-visualization-of-eye-gaze-patterns-in-a-vr-based-job-interview-simulator-application-in-educating-employers-on-the-gaze-patterns-of-autistic-candidates/)
- [Design and validation of a stress detection model for use with a VR based interview simulator for autistic young adults](https://fove-inc.com/publications/design-and-validation-of-a-stress-detection-model-for-use-with-a-vr-based-interview-simulator-for-autistic-young-adults/)
- [Gaze-assisted typing for smart glasses](https://fove-inc.com/publications/gaze-assisted-typing-for-smart-glasses/)
- [Saccade response testing during teleoperations with a head-mounted display](https://fove-inc.com/publications/saccade-response-testing-during-teleoperations-with-a-head-mounted-display/)
- [VR application for visual field measurement of unilateral spatial neglect patients using eye tracking](https://fove-inc.com/publications/vr-application-for-visual-field-measurement-of-unilateral-spatial-neglect-patients-using-eye-tracking/)
- [Emotional state and behavior analysis in a virtual reality environment: A medical application](https://fove-inc.com/publications/emotional-state-and-behavior-analysis-in-a-virtual-reality-environment-a-medical-application/)
- [Application of Virtual Travel for Alzheimer's Disease](https://fove-inc.com/publications/application-of-virtual-travel-for-alzheimers-disease/)
- [Exploring Finger Digit Ratios (2D: 4D) in Surgeons, Professional Rugby Players, and Political Journalists to Form a Directional Hypothesis: Could Finger Length Predict Attention and Focus?](https://fove-inc.com/publications/exploring-finger-digit-ratios-2d-4d-in-surgeons-professional-rugby-players-and-political-journalists-to-form-a-directional-hypothesis-could-finger-length-predict-attention-and-focus/)
- [Influence of systematic gaze patterns in navigation and search tasks with simulated Retinitis Pigmentosa](https://fove-inc.com/publications/influence-of-systematic-gaze-patterns-in-navigation-and-search-tasks-with-simulated-retinitis-pigmentosa/)
- [Self-Reported Visual Ability Versus Task Performance in Individuals With Ultra-Low Vision](https://fove-inc.com/publications/self-reported-visual-ability-versus-task-performance-in-individuals-with-ultra-low-vision/)
- [Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality](https://fove-inc.com/publications/design-and-assessment-of-amblyopia-strabismus-and-myopia-treatment-and-vision-training-using-virtual-reality/)
- [Affect recognition using psychophysiological correlates in high intensity vr exergaming](https://fove-inc.com/publications/affect-recognition-using-psychophysiological-correlates-in-high-intensity-vr-exergaming/)
- [Evaluating the combination of visual communication cues for HMD-based mixed reality remote collaboration](https://fove-inc.com/publications/evaluating-the-combination-of-visual-communication-cues-for-hmd-based-mixed-reality-remote-collaboration/)
- [Implementation of a subjective visual vertical and horizontal testing system using virtual reality](https://fove-inc.com/publications/implementation-of-a-subjective-visual-vertical-and-horizontal-testing-system-using-virtual-reality/)
- [The effect of chair type on users' viewing experience for 360-degree video](https://fove-inc.com/publications/the-effect-of-chair-type-on-users-viewing-experience-for-360-degree-video/)
- [Change in blink rate in the metaverse VR HMD and AR glasses environment](https://fove-inc.com/publications/change-in-blink-rate-in-the-metaverse-vr-hmd-and-ar-glasses-environment/)
- [Enable an innovative prolonged exposure therapy of attention deficits on autism spectrum through adaptive virtual environments](https://fove-inc.com/publications/enable-an-innovative-prolonged-exposure-therapy-of-attention-deficits-on-autism-spectrum-through-adaptive-virtual-environments/)
- [Hand-in-air (hia) and hand-on-target (hot) style gesture cues for mixed reality collaboration](https://fove-inc.com/publications/hand-in-air-hia-and-hand-on-target-hot-style-gesture-cues-for-mixed-reality-collaboration/)
- [People with motor disabilities using gaze to control telerobots](https://fove-inc.com/publications/people-with-motor-disabilities-using-gaze-to-control-telerobots/)
- [A combination of eye-gaze and head-gaze interactions improves efficiency and user experience in an object positioning task in virtual environments](https://fove-inc.com/publications/a-combination-of-eye-gaze-and-head-gaze-interactions-improves-efficiency-and-user-experience-in-an-object-positioning-task-in-virtual-environments/)
- [Region of interest–based segmented tiled adaptive streaming using head-mounted display tracking sensing data](https://fove-inc.com/publications/region-of-interest-based-segmented-tiled-adaptive-streaming-using-head-mounted-display-tracking-sensing-data/)
- [Hypocrates+: A Virtual Reality Medical Education Platform with Intelligent Real-Time Help System](https://fove-inc.com/publications/hypocrates-a-virtual-reality-medical-education-platform-with-intelligent-real-time-help-system/)
- [Head and gaze control of a telepresence robot with an hmd](https://fove-inc.com/publications/head-and-gaze-control-of-a-telepresence-robot-with-an-hmd/)
- [Optimizing Product Placement for Virtual Stores](https://fove-inc.com/publications/optimizing-product-placement-for-virtual-stores/)
- [Video game and fuzzy logic to improve amblyopia and convergence insufficiency](https://fove-inc.com/publications/video-game-and-fuzzy-logic-to-improve-amblyopia-and-convergence-insufficiency/)
- [The Stare-in-the-Crowd Effect in Virtual Reality](https://fove-inc.com/publications/the-stare-in-the-crowd-effect-in-virtual-reality/)
- [Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game](https://fove-inc.com/publications/improving-cognitive-and-emotional-state-using-3d-virtual-reality-orientation-game/)
- [Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment](https://fove-inc.com/publications/dual-gain-mode-of-head-gaze-interaction-improves-the-efficiency-of-object-positioning-in-a-3d-virtual-environment/)
- [Measuring visual information gathering in individuals with ultra low vision using virtual reality](https://fove-inc.com/publications/measuring-visual-information-gathering-in-individuals-with-ultra-low-vision-using-virtual-reality/)
- [A virtual reality simulator for training gaze control of wheeled tele-robots](https://fove-inc.com/publications/a-virtual-reality-simulator-for-training-gaze-control-of-wheeled-tele-robots/)
- [Visual Attention to Health Warning Labels on Waterpipe Venue Menus in Immersive Virtual Reality](https://fove-inc.com/publications/visual-attention-to-health-warning-labels-on-waterpipe-venue-menus-in-immersive-virtual-reality/)
- [EEG Analysis of the contribution of music therapy and virtual reality to the improvement of cognition in Alzheimer’s Disease](https://fove-inc.com/publications/eeg-analysis-of-the-contribution-of-music-therapy-and-virtual-reality-to-the-improvement-of-cognition-in-alzheimers-disease/)
- [Who makes your heart beat? What makes you sweat? Social conflict in virtual reality for educators](https://fove-inc.com/publications/who-makes-your-heart-beat-what-makes-you-sweat-social-conflict-in-virtual-reality-for-educators/)
- [Past, present and future of Virtual Reality: Analysis of its technological variables and definitions](https://fove-inc.com/publications/past-present-and-future-of-virtual-reality-analysis-of-its-technological-variables-and-definitions/)
- [Virtual reality zoo therapy for Alzheimer’s disease using real-time gesture recognition](https://fove-inc.com/publications/virtual-reality-zoo-therapy-for-alzheimers-disease-using-real-time-gesture-recognition/)
- [Contribution of Virtual Reality Environments and Artificial Intelligence for Alzheimer](https://fove-inc.com/publications/contribution-of-virtual-reality-environments-and-artificial-intelligence-for-alzheimer/)
- [Block-building performance test using a virtual reality head-mounted display in children with intermittent exotropia](https://fove-inc.com/publications/block-building-performance-test-using-a-virtual-reality-head-mounted-display-in-children-with-intermittent-exotropia/)
- [Virtual Reality Orientation Game for Alzheimer’s Disease Using Real-Time Help System](https://fove-inc.com/publications/virtual-reality-orientation-game-for-alzheimers-disease-using-real-time-help-system/)
- [AN-VR-BE. A randomized controlled trial for reducing fear of gaining weight and other eating disorder symptoms in anorexia nervosa through virtual reality-based body exposure](https://fove-inc.com/publications/an-vr-be-a-randomized-controlled-trial-for-reducing-fear-of-gaining-weight-and-other-eating-disorder-symptoms-in-anorexia-nervosa-through-virtual-reality-based-body-exposure/)
- [Eye tracking based foveated rendering for 360 VR tiled video](https://fove-inc.com/publications/eye-tracking-based-foveated-rendering-for-360-vr-tiled-video/)
- [Gaze typing in virtual reality: impact of keyboard design, selection method, and motion](https://fove-inc.com/publications/gaze-typing-in-virtual-reality-impact-of-keyboard-design-selection-method-and-motion/)
- [Hand-and gaze-control of telepresence robots](https://fove-inc.com/publications/hand-and-gaze-control-of-telepresence-robots/)
- [A state of the art and scoping review of embodied information behavior in shared, co-present extended reality experiences](https://fove-inc.com/publications/a-state-of-the-art-and-scoping-review-of-embodied-information-behavior-in-shared-co-present-extended-reality-experiences/)
- [Validation of a virtual environment for sexual aversion](https://fove-inc.com/publications/validation-of-a-virtual-environment-for-sexual-aversion/)
- [User Engagement with Driving Simulators: An Analysis of Physiological Signals](https://fove-inc.com/publications/user-engagement-with-driving-simulators-an-analysis-of-physiological-signals/)
- [Virtual reality game adaptation using neurofeedback](https://fove-inc.com/publications/virtual-reality-game-adaptation-using-neurofeedback/)
- [Accessible control of telepresence robots based on eye tracking](https://fove-inc.com/publications/accessible-control-of-telepresence-robots-based-on-eye-tracking/)
- [Altered Oculomotor and Vestibulo-ocular Function in Children and Adolescents Postconcussion](https://fove-inc.com/publications/altered-oculomotor-and-vestibulo-ocular-function-in-children-and-adolescents-postconcussion/)
- [On the link between emotion, attention and content in virtual immersive environments](https://fove-inc.com/publications/on-the-link-between-emotion-attention-and-content-in-virtual-immersive-environments/)
- [Measuring user responses to driving simulators: A galvanic skin response based study](https://fove-inc.com/publications/measuring-user-responses-to-driving-simulators-a-galvanic-skin-response-based-study/)
- [A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process](https://fove-inc.com/publications/a-review-of-the-capabilities-of-current-low-cost-virtual-reality-technology-and-its-potential-to-enhance-the-design-process/)
- [Validity of virtual reality body exposure to elicit fear of gaining weight, body anxiety and body-related attentional bias in patients with anorexia nervosa](https://fove-inc.com/publications/validity-of-virtual-reality-body-exposure-to-elicit-fear-of-gaining-weight-body-anxiety-and-body-related-attentional-bias-in-patients-with-anorexia-nervosa/)
- [Career interview readiness in virtual reality (CIRVR): a platform for simulated interview training for autistic individuals and their employers](https://fove-inc.com/publications/career-interview-readiness-in-virtual-reality-cirvr-a-platform-for-simulated-interview-training-for-autistic-individuals-and-their-employers/)
- [The Effect of Ocular Dominance on Decision Making in a Virtual Environment](https://fove-inc.com/publications/the-effect-of-ocular-dominance-on-decision-making-in-a-virtual-environment/)
- [Facial Affect Recognition in Immersive Virtual Reality: Where is the Participant Looking?.](https://fove-inc.com/publications/facial-affect-recognition-in-immersive-virtual-reality-where-is-the-participant-looking/)
- [Eye-dominance-guided Foveated Rendering](https://fove-inc.com/publications/eye-dominance-guided-foveated-rendering/)
- [Virtual reality body exposure therapy for anorexia nervosa](https://fove-inc.com/publications/virtual-reality-body-exposure-therapy-for-anorexia-nervosa/)
- [Virtual reality simulation of epiretinal stimulation highlights the relevance of the visual angle in prosthetic vision](https://fove-inc.com/publications/virtual-reality-simulation-of-epiretinal-stimulation-highlights-the-relevance-of-the-visual-angle-in-prosthetic-vision/)
- [Subtitling Virtual Reality into Arabic: Eye Tracking 360-Degree Video for Exploring Viewing Experience](https://fove-inc.com/publications/subtitling-virtual-reality-into-arabic-eye-tracking-360-degree-video-for-exploring-viewing-experience/)
- [High-fidelity facial and speech animation for VR HMDs](https://fove-inc.com/publications/high-fidelity-facial-and-speech-animation-for-vr-hmds/)
- [Development and evaluation of a virtual environment to assess cycling hazard perception skills](https://fove-inc.com/publications/development-and-evaluation-of-a-virtual-environment-to-assess-cycling-hazard-perception-skills/)
- [Interaction techniques for cinematic virtual reality](https://fove-inc.com/publications/interaction-techniques-for-cinematic-virtual-reality/)
- [Implications of Eye Tracking Research to Cinematic Virtual Reality](https://fove-inc.com/publications/implications-of-eye-tracking-research-to-cinematic-virtual-reality/)
- [Eye-gaze activity in crowds: impact of virtual reality and density](https://fove-inc.com/publications/eye-gaze-activity-in-crowds-impact-of-virtual-reality-and-density/)
- [Eye-tracking in immersive virtual reality for education: a review of the current progress and applications](https://fove-inc.com/publications/eye-tracking-in-immersive-virtual-reality-for-education-a-review-of-the-current-progress-and-applications/)
- [The golden bullet: A comparative study for target acquisition, pointing and shooting](https://fove-inc.com/publications/the-golden-bullet-a-comparative-study-for-target-acquisition-pointing-and-shooting/)
- [Effect Analysis of Virtual-reality Vestibular Rehabilitation based on Eye-tracking](https://fove-inc.com/publications/effect-analysis-of-virtual-reality-vestibular-rehabilitation-based-on-eye-tracking/)
- [Gaze-based interaction: A 30 year retrospective](https://fove-inc.com/publications/gaze-based-interaction-a-30-year-retrospective/)
- [Analyzing Nonverbal Behavior in Communication with Interview Agents](https://fove-inc.com/publications/analyzing-nonverbal-behavior-in-communication-with-interview-agents/)
- [Directing versus attracting attention: Exploring the effectiveness of central and peripheral cues in panoramic videos](https://fove-inc.com/publications/directing-versus-attracting-attention-exploring-the-effectiveness-of-central-and-peripheral-cues-in-panoramic-videos/)
- [Using virtual reality to assess reading fluency in children](https://fove-inc.com/publications/using-virtual-reality-to-assess-reading-fluency-in-children/)
- [Analyzing visual perception and predicting locomotion using virtual reality and eye tracking](https://fove-inc.com/publications/analyzing-visual-perception-and-predicting-locomotion-using-virtual-reality-and-eye-tracking/)
- [Influence of open-source virtual-reality based gaze training on navigation performance in Retinitis pigmentosa patients in a crossover randomized controlled trial](https://fove-inc.com/publications/influence-of-open-source-virtual-reality-based-gaze-training-on-navigation-performance-in-retinitis-pigmentosa-patients-in-a-crossover-randomized-controlled-trial/)
- [Virtual grasps recognition using fusion of Leap Motion and force myography](https://fove-inc.com/publications/virtual-grasps-recognition-using-fusion-of-leap-motion-and-force-myography/)
- [Virtual reality-based measurement of ocular deviation in strabismus](https://fove-inc.com/publications/virtual-reality-based-measurement-of-ocular-deviation-in-strabismus/)
- [A ubiquitous computing platform for virtualizing collective human eyesight and hearing capabilities](https://fove-inc.com/publications/a-ubiquitous-computing-platform-for-virtualizing-collective-human-eyesight-and-hearing-capabilities/)
- [Predicting the gaze depth in head-mounted displays using multiple feature regression](https://fove-inc.com/publications/predicting-the-gaze-depth-in-head-mounted-displays-using-multiple-feature-regression/)
- [Development of a new virtual reality test of cognition: assessing the test-retest reliability, convergent and ecological validity of CONVIRT](https://fove-inc.com/publications/development-of-a-new-virtual-reality-test-of-cognition-assessing-the-test-retest-reliability-convergent-and-ecological-validity-of-convirt/)
- [Degraded reality: Using VR/AR to simulate visual impairments](https://fove-inc.com/publications/degraded-reality-using-vr-ar-to-simulate-visual-impairments/)
- [A General Method of Realistic Avatar Modeling and Driving for Head-Mounted Display Users](https://fove-inc.com/publications/a-general-method-of-realistic-avatar-modeling-and-driving-for-head-mounted-display-users/)
- [The Effect of an Adaptive Simulated Inner Voice on User’s Eye-gaze Behaviour, Ownership Perception and Plausibility Judgement in Virtual Reality](https://fove-inc.com/publications/the-effect-of-an-adaptive-simulated-inner-voice-on-users-eye-gaze-behaviour-ownership-perception-and-plausibility-judgement-in-virtual-reality/)
- [注視点の動きがVR酔いに与える影響に関する研究](https://fove-inc.com/publications/注視点の動きがvr酔いに与える影響に関する研究/)
- [Development of a New Video-Oculography Device Using a Commercially Available Virtual Reality Headset](https://fove-inc.com/publications/development-of-a-new-video-oculography-device-using-a-commercially-available-virtual-reality-headset/)
- [Experiential program with crisis avoidance using VR bicycle simulator / Verification of realism with head-mounted display](https://fove-inc.com/publications/experiential-program-with-crisis-avoidance-using-vr-bicycle-simulator-verification-of-realism-with-head-mounted-display/)
- [Developing a system for evaluating proximal and distal unilateral spatial neglect using head-mounted displays](https://fove-inc.com/publications/developing-a-system-for-evaluating-proximal-and-distal-unilateral-spatial-neglect-using-head-mounted-displays/)
- [Relationship between Driver's Eye Tracking and Road Markings near Pedestrian Crossing Using the Three-Dimensional Character Road Marking](https://fove-inc.com/publications/relationship-between-drivers-eye-tracking-and-road-markings-near-pedestrian-crossing-using-the-three-dimensional-character-road-marking/)
- [An Examination of VR Sickness Reduction using Motion Platform -From the Viewpoint of Torsional Visual Motion Stimuli-](https://fove-inc.com/publications/an-examination-of-vr-sickness-reduction-using-motion-platform--from-the-viewpoint-of-torsional-visual-motion-stimuli-/)
- [Combining Virtual Reality with Neuroimaging](https://fove-inc.com/publications/combining-virtual-reality-with-neuroimaging/)
- [VR 環境を用いた受講生の理解度と注視運動の関係性の調査](https://fove-inc.com/publications/vr-環境を用いた受講生の理解度と注視運動の関係/)
- [Virtual eye rotation vision exercises (VERVE): A virtual reality vision therapy platform with eye tracking](https://fove-inc.com/publications/virtual-eye-rotation-vision-exercises-verve-a-virtual-reality-vision-therapy-platform-with-eye-tracking/)
- [情報ディスプレイ/映像表現&コンピュータグラフィックス/立体映像技術](https://fove-inc.com/publications/情報ディスプレイ-映像表現&コンピュータグラフ/)
- [Visualizing Viewpoint Movement on Driving by Space Information Rendering](https://fove-inc.com/publications/visualizing-viewpoint-movement-on-driving-by-space-information-rendering/)
- [Vreed: Virtual reality emotion recognition dataset using eye tracking & physiological measures](https://fove-inc.com/publications/vreed-virtual-reality-emotion-recognition-dataset-using-eye-tracking-physiological-measures/)
- [Hearables: feasibility of recording cardiac rhythms from single in-ear locations](https://fove-inc.com/publications/hearables-feasibility-of-recording-cardiac-rhythms-from-single-in-ear-locations/)
- [Analysis of Gaze Behaviors in Virtual Environments for Cooperative Pattern Modeling](https://fove-inc.com/publications/analysis-of-gaze-behaviors-in-virtual-environments-for-cooperative-pattern-modeling/)
- [Multimodal Analysis for Communication Skill and Self-Efficacy Level Estimation in Job Interview Scenario](https://fove-inc.com/publications/multimodal-analysis-for-communication-skill-and-self-efficacy-level-estimation-in-job-interview-scenario/)
- [Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector-A systematic review](https://fove-inc.com/publications/application-of-eye-tracking-systems-integrated-into-immersive-virtual-reality-and-possible-transfer-to-the-sports-sector-a-systematic-review/)
- [A study on the reduction of mowing work burden for maintaining landscapes in rural areas: experiment design for mowing behaviors analyze.](https://fove-inc.com/publications/a-study-on-the-reduction-of-mowing-work-burden-for-maintaining-landscapes-in-rural-areas-experiment-design-for-mowing-behaviors-analyze/)
- [Collectively sharing people’s visual and auditory capabilities: exploring opportunities and pitfalls](https://fove-inc.com/publications/collectively-sharing-peoples-visual-and-auditory-capabilities-exploring-opportunities-and-pitfalls/)
- [Gender moderates the association between chronic academic stress with top-down and bottom-up attention](https://fove-inc.com/publications/gender-moderates-the-association-between-chronic-academic-stress-with-top-down-and-bottom-up-attention/)
- [Construction of the virtual embodiment questionnaire (veq)](https://fove-inc.com/publications/construction-of-the-virtual-embodiment-questionnaire-veq/)
- [Calibration of head mounted displays for vision research with virtual reality](https://fove-inc.com/publications/calibration-of-head-mounted-displays-for-vision-research-with-virtual-reality/)
- [Using virtual reality to study reading: An eye-tracking investigation of transposed-word effects](https://fove-inc.com/publications/using-virtual-reality-to-study-reading-an-eye-tracking-investigation-of-transposed-word-effects/)
- [Measuring user preferences and behaviour in a topographic immersive virtual environment (TopoIVE) of 2D and 3D urban topographic data](https://fove-inc.com/publications/measuring-user-preferences-and-behaviour-in-a-topographic-immersive-virtual-environment-topoive-of-2d-and-3d-urban-topographic-data/)
- [The worse eye revisited: Evaluating the impact of asymmetric peripheral vision loss on everyday function](https://fove-inc.com/publications/the-worse-eye-revisited-evaluating-the-impact-of-asymmetric-peripheral-vision-loss-on-everyday-function/)
- [Mental Fatigue Evaluation using Blink Frequency and Pupil Diameter on Human-Robot Collaboration with Different Motion Timing](https://fove-inc.com/publications/mental-fatigue-evaluation-using-blink-frequency-and-pupil-diameter-on-human-robot-collaboration-with-different-motion-timing/)
- [Change of blink rate in viewing virtual reality with HMD](https://fove-inc.com/publications/change-of-blink-rate-in-viewing-virtual-reality-with-hmd/)
- [Instantaneous foveated preview for progressive Monte Carlo rendering](https://fove-inc.com/publications/instantaneous-foveated-preview-for-progressive-monte-carlo-rendering/)
- [Test–retest reliability of virtual reality devices in quantifying for relative afferent pupillary defect.](https://fove-inc.com/publications/test-retest-reliability-of-virtual-reality-devices-in-quantifying-for-relative-afferent-pupillary-defect/)
- [An implementation of eye movement-driven biometrics in virtual reality](https://fove-inc.com/publications/an-implementation-of-eye-movement-driven-biometrics-in-virtual-reality/)
- [Assessing the utility of a virtual-reality neuropsychological test battery, ‘CONVIRT’, in detecting alcohol-induced cognitive impairment](https://fove-inc.com/publications/assessing-the-utility-of-a-virtual-reality-neuropsychological-test-battery-convirt-in-detecting-alcohol-induced-cognitive-impairment/)
- [Ultra-low power gaze tracking for virtual reality](https://fove-inc.com/publications/ultra-low-power-gaze-tracking-for-virtual-reality/)
- [Head orientation influences saccade directions during free viewing](https://fove-inc.com/publications/head-orientation-influences-saccade-directions-during-free-viewing/)
- [Foveated Depth-of-Field Filtering in Head-Mounted Displays](https://fove-inc.com/publications/foveated-depth-of-field-filtering-in-head-mounted-displays/)
- [VR-SFT: Reproducing Swinging Flashlight Test in Virtual Reality to Detect Relative Afferent Pupillary Defect](https://fove-inc.com/publications/vr-sft-reproducing-swinging-flashlight-test-in-virtual-reality-to-detect-relative-afferent-pupillary-defect/)
- [Foveated instant preview for progressive rendering](https://fove-inc.com/publications/foveated-instant-preview-for-progressive-rendering/)
- [Real-time 3D face-eye performance capture of a person wearing VR headset](https://fove-inc.com/publications/real-time-3d-face-eye-performance-capture-of-a-person-wearing-vr-headset/)
- [Important considerations of data collection and curation for reliable benchmarking of end-user eye-tracking systems](https://fove-inc.com/publications/important-considerations-of-data-collection-and-curation-for-reliable-benchmarking-of-end-user-eye-tracking-systems/)
- [Experimental evidence for involvement of monocular channels in mental rotation](https://fove-inc.com/publications/experimental-evidence-for-involvement-of-monocular-channels-in-mental-rotation/)
- [Saliency prediction based on object recognition and gaze analysis](https://fove-inc.com/publications/saliency-prediction-based-on-object-recognition-and-gaze-analysis/)
- [Foveated real-time path tracing in visual-polar space](https://fove-inc.com/publications/foveated-real-time-path-tracing-in-visual-polar-space/)
- [An extended method for saccadic eye movement measurements using a head-mounted display](https://fove-inc.com/publications/an-extended-method-for-saccadic-eye-movement-measurements-using-a-head-mounted-display/)
- [Development of Flight Simulation Device for Perception Assessment](https://fove-inc.com/publications/development-of-flight-simulation-device-for-perception-assessment/)
- [Technologies for social augmentations in user-embodied virtual reality](https://fove-inc.com/publications/technologies-for-social-augmentations-in-user-embodied-virtual-reality/)
- [Assessment of consumer VR-headsets’ objective and subjective field of view (FoV) and its feasibility for visual field testing](https://fove-inc.com/publications/assessment-of-consumer-vr-headsets-objective-and-subjective-field-of-view-fov-and-its-feasibility-for-visual-field-testing/)
- [A comparison of eye tracking latencies among several commercial head-mounted displays](https://fove-inc.com/publications/a-comparison-of-eye-tracking-latencies-among-several-commercial-head-mounted-displays/)
- [グラスディスプレイの現状](https://fove-inc.com/publications/グラスディスプレイの現状/)
- [Proposal of aerial teleportation in VR using 3D gaze locomotion system](https://fove-inc.com/publications/proposal-of-aerial-teleportation-in-vr-using-3d-gaze-locomotion-system/)
- [An examination of reduction VR sickness using motion platform -from the viewpoint of torsional visual motion stimuli-](https://fove-inc.com/publications/an-examination-of-reduction-vr-sickness-using-motion-platform-from-the-viewpoint-of-torsional-visual-motion-stimuli/)
- [一人称視点の入力による集団行動の意図の推定と視線行動の分析](https://fove-inc.com/publications/一人称視点の入力による集団行動の意図の推定と/)
- [マグル・フレンドリー・インタフェース設計論~身体性を重視した人間拡張型UI設計法の提唱と考察~](https://fove-inc.com/publications/マグル・フレンドリー・インタフェース設計論~/)
- [視線認識を用いたVRプレゼンテーション個人練習システムの開発](https://fove-inc.com/publications/視線認識を用いたvrプレゼンテーション個人練習シ/)
- [VR空間でのアバター実験による共同注意が誘起する全身身体転移錯覚](https://fove-inc.com/publications/vr空間でのアバター実験による共同注意が誘起する/)
- [Experimental Investigation on Eye - gaze Input in VR](https://fove-inc.com/publications/experimental-investigation-on-eye-gaze-input-in-vr/)
- [A Fast rendering technique for VR sickness prevention using Coarse Pixel Shading](https://fove-inc.com/publications/a-fast-rendering-technique-for-vr-sickness-prevention-using-coarse-pixel-shading/)
- [The Experience and Gender Differences Between Handheld and Eye-Controlled Virtual Reality](https://fove-inc.com/publications/the-experience-and-gender-differences-between-handheld-and-eye-controlled-virtual-reality/)
- [視線追跡を用いた眼球運動及び視空間認知機能測定用VRの開発](https://fove-inc.com/publications/視線追跡を用いた眼球運動及び視空間認知機能測/)
- [ヘッドマウントディスプレイを用いたモデル車両遠隔操作システムの開発](https://fove-inc.com/publications/ヘッドマウントディスプレイを用いたモデル車両/)
- [Development of a Shadowing System of English Movies with Virtual Reality Device and Subjective Evaluation of the System](https://fove-inc.com/publications/development-of-a-shadowing-system-of-english-movies-with-virtual-reality-device-and-subjective-evaluation-of-the-system/)
- [Analysis of Gaze Behaviors in Virtual Environments for Cooperative Pattern Formation](https://fove-inc.com/publications/analysis-of-gaze-behaviors-in-virtual-environments-for-cooperative-pattern-formation/)
- [Availability of virtual reality with eye-tracking for survey experiment](https://fove-inc.com/publications/availability-of-virtual-reality-with-eye-tracking-for-survey-experiment/)
- [バーチャル・リアリティデバイスを利用した認知機能検査の有用性の検討](https://fove-inc.com/publications/バーチャル・リアリティデバイスを利用した認知/)
- [Study of VR User Interface Suitable for Disabled People](https://fove-inc.com/publications/study-of-vr-user-interface-suitable-for-disabled-people/)
- [提示音と誘導点を用いたプレゼンテーション時の視線矯正 VR システム](https://fove-inc.com/publications/提示音と誘導点を用いたプレゼンテーション時の/)
- [Analysis of Interview Skills and Confidence Using a Multimodal Interview Dialogue Corpus](https://fove-inc.com/publications/analysis-of-interview-skills-and-confidence-using-a-multimodal-interview-dialogue-corpus/)
## カテゴリー
- [news](https://fove-inc.com/category/news/)
- [ニュース](https://fove-inc.com/category/news/news_page/)
- [プレスリリース](https://fove-inc.com/category/news/pressrelease_page/)
- [パブリシティ](https://fove-inc.com/category/news/publicity_page/)
## タグ
- [eye tracking](https://fove-inc.com/tag/eye-tracking/)
- [視線追跡](https://fove-inc.com/tag/視線追跡/)
- [広告評価](https://fove-inc.com/tag/広告評価/)
## 製品カテゴリ
- [ハードウェア製品](https://fove-inc.com/product_type/hard/)
- [ソフトウェア製品](https://fove-inc.com/product_type/soft/)
- [サービス関連](https://fove-inc.com/product_type/service/)
## タグ
- [研究者向け](https://fove-inc.com/product_tag/tag1/)
- [企業向け](https://fove-inc.com/product_tag/tag2/)
- [医療機関・自治体向け](https://fove-inc.com/product_tag/tag3/)
## Publication Category
- [Training/Rehabilitation/Therapy](https://fove-inc.com/publication_category/training-rehabilitation-therapy/)
- [Psychology/Cognitive science/Neuroscience](https://fove-inc.com/publication_category/psychology-cognitive-science-neuroscience/)
- [Engineering/Computer science/Data](https://fove-inc.com/publication_category/engineering-computer-science-data/)
- [Education/Linguistics](https://fove-inc.com/publication_category/education-linguistics/)
- [Measurement/Assessment](https://fove-inc.com/publication_category/measurement-assessment/)
- [Cognitive impairment](https://fove-inc.com/publication_category/cognitive-impairment/)
- [Disease/Disorder](https://fove-inc.com/publication_category/disease-disorder/)
- [Consumer/Business/Preference](https://fove-inc.com/publication_category/consumer-business-preference/)
- [Review/Meta-analysis/Benchmark](https://fove-inc.com/publication_category/review-meta-analysis-benchmark/)
- [Design/Artwork/Experience](https://fove-inc.com/publication_category/design-artwork-experience/)
## Publication Year
- [2024](https://fove-inc.com/publication_year/2024/)
- [2023](https://fove-inc.com/publication_year/2023/)
- [2022](https://fove-inc.com/publication_year/2022/)
- [2019](https://fove-inc.com/publication_year/2019/)
- [2018](https://fove-inc.com/publication_year/2018/)
- [2021](https://fove-inc.com/publication_year/2021/)
- [2020](https://fove-inc.com/publication_year/2020/)
- [2017](https://fove-inc.com/publication_year/2017/)
- [2016](https://fove-inc.com/publication_year/2016/)
- [2025](https://fove-inc.com/publication_year/2025/)
## Publication Author
- [Almagati](https://fove-inc.com/publication_author/almagati/)