Research Made With FOVE

こちらはFOVEヘッドセットおよびソフトウェアを活用して世界中の研究者が行った研究論文を集めたデータベースです。2016年から最新のものまで収集していますので、これからFOVE製品を利用して視線追跡に関わる研究等をご検討中の方は本データベースをぜひご参考ください。
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Detection of Relative Afferent Pupillary Defects Using Eye Tracking and a VR Headset
Purpose: The purpose of this study was to assess the feasibility of detecting relative afferent pupillary defects (RAPDs) using a commercial virtual reality headset equipped with an eye tracker. Me...
Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement
Selection by progressive refinement allows the accurate acquisition of targets with small visual sizes while keeping the required precision of the task low. Using the eyes as a means to perform 3D sel...
Understanding Human Behaviour In Virtual Reality Environments
This work introduces a FOVE Head Mounted Display (HMD) as a means of tracking eye movement in an immersive VR environment to determine where VR users are looking as they complete a pre-defined task. T...
Synthesizing personalized training programs for improving driving habits via virtual reality
The recent popularity of consumer-grade virtual reality devices, such as Oculus Rift, HTC Vive, and Fove virtual reality headset, has enabled household users to experience highly immersive virtual env...
Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility: A pilot randomized controlled trial
Virtual reality (VR) programs using head-mounted displays (HMD) give older adults the opportunity for unrestricted spatial exploration, with greater movement. We conducted a single-blind randomized co...
Lattice menu: A low-error gaze-based marking menu utilizing target-assisted gaze gestures on a lattice of visual anchors
We present Lattice Menu, a gaze-based marking menu utilizing a lattice of visual anchors that helps perform accurate gaze pointing for menu item selection. Users who know the location of the desired i...
A systematic review of extended reality (XR) for understanding and augmenting vision loss
Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to...
Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment
In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input device...
The eyes don’t have it: an empirical comparison of head-based and eye-based selection in virtual reality
We present a study comparing selection performance between three eye/head interaction techniques using the recently released FOVE head-mounted display (HMD). The FOVE offers an integrated eye tracker,...
Look to go: An empirical evaluation of eye-based travel in virtual reality
We present two experiments evaluating the effectiveness of the eye as a controller for travel in virtual reality (VR). We used the FOVE head-mounted display (HMD), which includes an eye tracker. The f...