Research Made With FOVE

こちらはFOVEヘッドセットおよびソフトウェアを活用して世界中の研究者が行った研究論文を集めたデータベースです。2016年から最新のものまで収集していますので、これからFOVE製品を利用して視線追跡に関わる研究等をご検討中の方は本データベースをぜひご参考ください。
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XR-Pupillometry: A novel approach to pupillometry for clinical care and beyond
Pupillometry is an emerging, noninvasive technique that measures pupil reactivity and provides deeper insights into ophthalmic and neurologic function. Extended reality (XR) technology has also emerge...
非同期型英語プレゼンテーションへの視聴者の注意
In order to explore presenters' social presence, this study analyzed what elements of English presentation videos affected viewers' attention. Brain and eye movements of two university students were m...
A cognitive function test utilizing eye-tracking technology in virtual reality is useful to distinguish between normal cognition, MCI and mild dementia
Aim This study aimed to verify the usability of our newly developed virtual reality-based cognitive function examination (VR-E) to differentiate mild cognitive impairment (MCI) from normal cognition ...
Altered Oculomotor and Vestibulo-ocular Function in Children and Adolescents Postconcussion
Objective: To document (1) oculomotor (OM) and vestibulo-ocular (VO) function in children with concussion who were symptomatic at the time of assessment and to compare it with that in children with co...
Eye tracking measures of bicyclists’ behavior and perception: A systematic review
With improved portability and affordability, eye tracking devices have facilitated an expanding range of cycling experiments aimed at understanding cycling behavior and potential risks. Given the comp...
Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment
Head-gaze interaction is an integral mode of interaction in virtual reality (VR) applications, demonstrating high precision in fine manipulation tasks but low efficiency in large-scale object movement...
An exploratory study of the effect of age and gender on face scanning during affect recognition in immersive virtual reality
A person with impaired emotion recognition is not able to correctly identify facial expressions represented by other individuals. The aim of the present study is to assess eyes gaze and facial emotion...
Effect of the Hand and Gaze Pointers in Remote Collaboration
Hand and gaze pointers are effective visual communication cues for remote collaboration. In this paper, we studied the effect of combining them when two basic visual cues (hand gestures and sketches) ...
Real-walk modelling: deep learning model for user mobility in virtual reality
Eye-tracking on virtual reality: a survey
Virtual reality (VR) has evolved substantially beyond its initial remit of gaming and entertainment, catalyzed by advancements such as improved screen resolutions and more accessible devices. Among va...