Research Made With FOVE

こちらはFOVEヘッドセットおよびソフトウェアを活用して世界中の研究者が行った研究論文を集めたデータベースです。2016年から最新のものまで収集していますので、これからFOVE製品を利用して視線追跡に関わる研究等をご検討中の方は本データベースをぜひご参考ください。
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Human-Centered Intelligent Realities Laboratory
The ”Human-Centered Intelligent Realities” (HINTS) laboratory is a strategic infrastructure project aiming to support research that advances the development of immersive, user-aware, and intellige...
An experimental study of gaze-controlled telepresence robots
Recent advances relating to hands-free interaction methods for the physical control of telepresence robots provide alternatives for conditions where hand-use is not an option. Gaze interaction comes w...
An Extensible Open Source Software Designed for Virtual Reality-Based Testing and Treatment of Vision Disorders
Large-scale screening programs for vision impairments can incur substantial costs. Computer-based screening methods, which combine different measurements within a single system, can facilitate and red...
Analysis of Gaze Behavior for Constructing Learning Support Systems of Pass Behavior in First Person Perspective
This study explores dynamic and adaptable human cooperative behavior in team sports such as soccer or handball, emphasizing the sharing of intentions and actions among players. A key factor in this co...
Differences in gaze behavior between driving instructors and older adults during viewing of virtual reality driving videos
Objective This study aimed to analyze gaze behavior when viewing real-world driving videos in a virtual reality (VR) environment. Methods A total of 22 driving instructors and 36 older drivers, a...
XR-Pupillometry: A novel approach to pupillometry for clinical care and beyond
Pupillometry is an emerging, noninvasive technique that measures pupil reactivity and provides deeper insights into ophthalmic and neurologic function. Extended reality (XR) technology has also emerge...
非同期型英語プレゼンテーションへの視聴者の注意
In order to explore presenters' social presence, this study analyzed what elements of English presentation videos affected viewers' attention. Brain and eye movements of two university students were m...
A cognitive function test utilizing eye-tracking technology in virtual reality is useful to distinguish between normal cognition, MCI and mild dementia
Aim This study aimed to verify the usability of our newly developed virtual reality-based cognitive function examination (VR-E) to differentiate mild cognitive impairment (MCI) from normal cognition ...
Altered Oculomotor and Vestibulo-ocular Function in Children and Adolescents Postconcussion
Objective: To document (1) oculomotor (OM) and vestibulo-ocular (VO) function in children with concussion who were symptomatic at the time of assessment and to compare it with that in children with co...
Eye tracking measures of bicyclists’ behavior and perception: A systematic review
With improved portability and affordability, eye tracking devices have facilitated an expanding range of cycling experiments aimed at understanding cycling behavior and potential risks. Given the comp...